Beholder 1
adminApril 26 2021
Beholder 1
REVIEW: THE BEHOLDER is the first storyline in Ivan Amberlake’s Urban Fantasy series The Beholder. If you are a fan of storylines similar to The Matrix, a film based on the Sci-Fi novel Neuromancer by William Gibson, then The Beholder could be its literary counterpart in the UF genre. Beholders are powerful aberrations that originate in the Far Realm. 1 Description 2 Abilities 3 Known Beholders 4 Trivia 5 References A beholder's body consists of a hovering skull with a wide and toothy maw, an enormous central eye, and ten independently moving eyes at the end of their own eyestalks. Immunities: The 'prone' condition. Senses: Darkvision. Languages: Deep Speech; Undercommon.
Beholder is a game developed by Warm Lamp Games and published by Alawar Entertainment. It was released on November 9, 2016 on Steam.
Summary[editedit source]
You’re a State-installed Landlord in a totalitarian State. You must spy on tenants, peep, eavesdrop and profile! You must report on anyone capable of plotting subversion against the State. You MUST! But WILL you?
Description[editedit source]
Welcome to a grim dystopian future.
A totalitarian State controls every aspect of private and public life. Laws are oppressive. Surveillance is total. Privacy is dead. You are the State-installed manager of an apartment building. Your daily routine involves making the building a sweet spot for tenants, who will come and go.
However, that is simply a facade that hides your real mission...
The State has appointed you to SPY ON YOUR TENANTS! Your primary task is to covertly watch your tenants and eavesdrop on their conversations. You must BUG their apartments while they're away, SEARCH their belongings for whatever can threaten the authority of the State, and PROFILE them for your superiors. You must also REPORT anyone capable of violating the laws or plotting subversive activities against the State to the authorities.
You MUST! But WILL YOU???
BEHOLDER IS ALL ABOUT MAKING CHOICES - CHOICES THAT MATTER!What will you do with the information you collect? Will you report the suspicious activities of a father and orphan his children? Or will you withhold the details about his illegal activities and give him a chance to make things right? You may also choose to blackmail him to acquire the money your family desperately needs.
Gameplay[editedit source]
Beholder 1 Or 2 Reddit
Beholder is inspired by dystopian works of George Orwell, Aldous Huxley and Ray Bradbury.
The main character – Carl – is a government-installed landlord in a totalitarian State. The State appoints Carl to spy on the tenants. The primary task is to covertly watch the tenants and eavesdrop on their conversations. A player can bug apartments while tenants are away, search their belongings for whatever can threaten the authority of the State, and profile them. The State requires a player to report anyone capable of violating the laws or plotting subversive activities against the Government to the authorities.
The game offers a player a chance to either follow the commands of the Government or to side with the people who suffer from the oppressive directives.Each game character has their own personality, circumstances and issues. Every decision that a player makes affects the way the story unfolds. The game has multiple endings each of them being a sum of the decisions made by a player.
Requirements[editedit source]
System | Minimum | Recommended |
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MAC OS X |
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SteamOS + Linux |
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Windows |
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Screenshots[editedit source]
Videos[editedit source]
Awards[editedit source]
Best in Play @ Game Developer Conference, GDC Play 2017
Most Creative & Original @ Game Connection America, 2017
Best Indie Game @ Game Connection America, 2017
Best Indie Game @ DevGAMM, 2016
Excellence in Game Design @ DevGamm, 2016
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Best Adventure Game @ IGN Russia (Best Games of 2016)
Winner in Entertainment Category @ GDWC, 2016
Platforms[editedit source]
Available: PC, Mac, Linux (via Steam), Facebook Gameroom, IOS, Android,Nintendo Switch.
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External links[editedit source]
Retrieved from 'https://beholder.gamepedia.com/Beholder?oldid=7871'
One glance at a beholder is enough to assess its foul and otherworldly nature. Aggressive, hateful, and greedy, these aberrations dismiss all other creatures as lesser beings, toying with them or destroying them as they choose.
A beholder’s spheroid body levitates at all times, and its great bulging eye sits above a wide, toothy maw, while the smaller eyestalks that crown its body twist and turn to keep its foes in sight. When a beholder sleeps, it closes its central eye but leaves its smaller eyes open and alert.
Xenophobic Isolationists. Enemies abound, or so every beholder believes. Beholders are convinced that other creatures resent them for their brilliance and magical power, even as they dismiss those lesser creatures as crude and disgusting. Beholders always suspect others of plotting against them, even when no other creatures are around.
Eye Of The Beholder 1999
The disdain a beholder has for other creatures extends to other beholders. Each beholder believes its form to be an ideal, and that any deviation from that form is a flaw in the racial purity of its kind. Beholders vary greatly in their physical forms, making conflict between them inevitable. Some beholders are protected by overlapping chitinous plates. Some have smooth hides. Some have eyestalks that writhe like tentacles, while others’ stalks bear crustacean-like joints. Even slight differences of coloration in hide can turn two beholders into lifelong enemies.
Eye Tyrant. Some beholders manage to channel their xenophobic tendencies into a terrible despotism. Rather than live in isolation, the aptly named eye tyrants enslave those other creatures, founding and controlling vast empires. An eye tyrant sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master’s behalf.
Alien Lairs. Because they refuse to share territory with others, most beholders withdraw to frigid hills, abandoned ruins, and deep caverns to scheme. A beholder’s lair is carved out by its disintegration eye ray, emphasizing vertical passages connecting chambers stacked on top of each other. Such an environment allows a beholder to move freely, even as it prevents intruders from easily creeping about. When intruders do break in, the height of its open ceilings allows a beholder to float up and harry foes on the floor.
Eye Of The Beholder 1 Maps
As alien as their creator, the rooms in a beholder’s lair reflect the creature’s arrogance. It festoons its chambers with trophies from the battles it has won, including petrified adventurers standing frozen in their horrified final moments, pieces of other beholders, and magic items wrested from powerful foes. A beholder judges its own worth by its acquisitions, and it never willingly parts with its treasures.
A Beholder’s Lair
A beholder’s central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. A beholder encountered in its lair has a challenge rating of 14 (11,500 XP).
Lair Actions
When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:
- A 50-foot square area of ground within 120 feet of the beholder becomes slimy; that area is difficult terrain until initiative count 20 on the next round.
- Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round after next. Each creature of the beholder’s choice that starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled. Escaping requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check.
- An eye opens on a solid surface within 60 feet of the beholder. One random eye ray of the beholder shoots from that eye at a target of the beholder’s choice that it can see. The eye then closes and disappears.
The beholder can’t repeat an effect until they have all been used, and it can’t use the same effect two rounds in a row.
Regional Effects
A region containing a beholder’s lair is warped by the creature’s unnatural presence, which creates one or more of the following effects:
- Creatures within 1 mile of the beholder’s lair sometimes feel as if they’re being watched when they aren’t.
- When the beholder sleeps, minor warps in reality occur within 1 mile of its lair and then vanish 24 hours later. Marks on cave walls might change subtly, an eerie trinket might appear where none existed before, harmless slime might coat a statue, and so on. These effects apply only to natural surfaces and to nonmagical objects that aren’t on anyone’s person.
If the beholder dies, these effects fade over the course of 1d10 days.
“Every beholder thinks it is the epitome of beholderkind, and the only thing it fears is that it might be wrong.”
–Valkara Ironfell, dwarf sage
This monster is a member of the Beholders group.
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